


Not required but I know it works on this version.Use Visual Studio 2019 Community Edition to compile.You can download the compiled binary over at ' Release' if you don't want to compile it yourself.If the source needs to be updated, I'll try to do it as soon as possible.Does not require a driver for R/W access.Handle protection bypass is already included.This is an external program which uses WriteProcessMemory to write the desired fps to the game.This tool helps you to unlock the 60 fps limit in the game.

Let me know if there are any issues or if you have suggestions.

I hope people are happy with my project Rolo, it was only put togeather in a couple of hours but all should be working. Select the desired FPS limit and hit Initialise. Once installed open Rolo from the start menu. It may be flagged as the possibility of having a virus, thats why it’s open source, and run the file called Rolo Setup.exe Go to GitHub Releases and download the most recent Rolo Setup.zipĮxtract the zip file. The reason I didn’t just create a pull request for Axstin’s FPS Unlocker is beacause we are using completly different laguages, I’m using C# Axtin is using C++ and Axstin’s approach is much more complex than mine. I didn't like how I had to either start Roblox FPS Unlocker on startup and have it open for 2 seconds or even worse only opening it when I play Roblox. However when a programmer sees something that bothers them they just fix it, even the smallest of things 😏. Why a new FPS unlocker? Axstin's Roblox FPS Unlocker is an amazing tool and I have been very grateful for it. Rolo can set custom limits and remove limits (999FPS). Rolo will only have to be reinitialised if Roblox Player is updated. Rolo is a Roblox FPS Unolocker that only has to be run once for each version of the Roblox Player.
